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Tuesday 2 June 2015

Scripting

Scripting

Scripting is huge part of video game and application programming. A script is effectively a text file written in a programming language with multiple commands for the CPU to follow. Scripts are executed by other programs, in order to send multiple processes to the processor. As they are generally just text files, they are easy to edit and write, and even save. Windows machines use DOS and Visual Basic scripts, whereas Mac computers will use AppleScript scripts. For websites with dynamic content, there is ASP, PHP and JSP scripts.


UnityScript

UnityScript is a proprietary script to be used in the Unity game engine. UnityScript can be used alongside multiple types of programming language, such as JavaScript and C#. UnityScript allows the user to make large changes to the gameplay, with just small changes.



QuakeC

QuakeC was made in 1996 to program aspects of the game Quake. QuakeC allowed the user to change many aspects of the game, meaning it was one of the most versatile engines out there at the time. The Quake Engine has been edited by Infinity Ward, and been used in multiple Call of Duty titles! It is even in recent titles to date.







Maxscript

Maxscript is 3DS Max's proprietary scripting language, which works similarly to the Maya Embedded Language. It allows the user to make scripts in order to repeat tedious tasks, making it less work for the user.




















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